Zeroing in on Fun

One goal of this project is to bring that nail-biting suspense so many video games provide to the table-top board game. The best board games have this imho. 

To pull this off, I created an “AI” town that competes against the players. I quote “AI” because, I’m not an artificial intelligence expert and the competing town, Herndon (sorry Herndon) is essentially run with a significant number of if/then statements.

Chrome will only let me zoom out to 25%, so I animated a gif to show the table keeping track of it all:

awesome town ai data

The result is, I’m able to chart out player visitors vs AI visitors easily game after game after game. With little tweaks to the game’s “economy”, I can make it more exciting. 

graphs of player visitors vs ai visitors in four different games

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